EgoCS: An Entity (GameObject) Component System framework for Unity3D
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Updated
Apr 27, 2020 - C#
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Delayed Queue implementation over Kafka
VecDeque-like fast, unbounded, mpmc/spmc concurent FIFO message queue. Lockless reads, write-lock writes.
A lovely event system addon for Godot based off my original Love2D event system.
Connect to various services through this bouncer. Initially meant for IRC, further protocols will follow.
A light-weight JS library that queues up application events triggered by user activity occurring before the JS that will handle it has loaded.
📮 Iris: Server handling internal messaging and event system between ATX Services
Sample of making queue for processing tasks based on InsterSystems Caché %SYSTEM.Event
High scalable, High available and Distributed Message Queue / Event Processing Framework.
SPI interrupt-driven IMU acquisition, event queues, RTOS state machines, FIR filtering, flash file I/O, DTW recognition, button ISRs, timers, UART Teleplot streaming, and LCD feedback control.
An Android app that captures every incoming SMS and bank notification on your device and reliably forwards it to your server or Telegram bot — even when offline or killed by the system.
A tiny single-threaded execution queue with built-in debouncing.
Durable append-only event queue in Go: fsync tradeoffs, concurrency, race-tested
Glory.Services.Core
A simple menu tutorial system created via the Command Queue (Event Queue) pattern
Qu.js – utility-first JavaScript library for async/defer loading, event queues, and modular web apps.
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